Coming to TTRPGs through play-by-post games, I've always leant more into writing over acting. I design simple mechanics that come together in complex ways, making unexpected prompts for you to spark off while writing novels, letters, journals, and more.
I publish in the digital-first HTML and EPUB formats, which support features you won't find in the average PDF. Don't let the minimalism of my games fool you—these formats have a well of versatility and power still mostly-unexplored in tabletop gaming!
You can find all my games on itch and a few on DriveThruRPG—this is just a selection.
I fell in love with the art of type design in 2021! My fonts are a mix of icon fonts for analog games, niche graphic design tools, and characterful display fonts.
If you're curious, this site's mainly set in Overpass (OFL) by Delve Fonts, with some uses of my game icon typeface Dicier.
You can find all my fonts on itch and a few on 1001 Fonts and DriveThruRPG—this is just a selection.
Over the past few years I've started designing relatively small, often single-page sites that do one thing well and are written in clear, semantic HTML, CSS, and javascript. Besides that, I like to make tools and templates and write guides and documentation that help light the way where I had to stumble in the dark.
You can find my sites on Neocities, most other projects on itch, and snippets on Codepen.
While I do most of my own art for my games, font guides, websites, and storefront pages, but this section's for the low-poly lo-fi 3D modelling I do in picoCAD. If you want to commission me, check my contact links!
I also contributed some 3D work to artist Higado y Riñón's animation If You Gotta Go Live.
You can find all my art in a long thread on my streaming twitter account—this is just a selection.
You can filter blog posts using the buttons below:
Plus various font and game updates.
Plus various font and game updates.
I make games, fonts, and websites (among other things).
Check my portfolio in the links above!